Stalking the perfect PC endgame

May 7, 2007

Here’s the thing about endgames: if the midgame was any good at all, the endgame has to be radically different.

That’s because a good midgame basically consists of a series of new obstacles, skills that must be mastered, or other permanent developments (My black bishop has been taken! I can now Force-push!) and eventually they pile up. By the time you’ve gotten to the end of a robust PC game, you’re likely to be either:

  • buried in accumulated minutae: say, micromanaging planets in a 4X strategy game like Master of Orion;
  • stuck in a monotonous slugfest: cf. Black and White, Age of Empires, or the countless real-time-strategy games that disintegrate into resource management; or
  • boringly overpowered: ol’ Diablo has the endgame mechanics of backgammon: just keep rolling the dice until it’s over.

Instead, a good endgame turns a corner somehow, cutting across all the skills you’ve gathered or perhaps requiring an entirely new sort of skill. And for my money, a good endgame is the key to making a good game great.

Below the fold: a few endgame techniques to look for and my pick for the best endgame ever.

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