Drama Doll

September 30, 2009

If you’re a female under the age of about thirty-five, you probably know about American Girl dolls; they each come with their own historical setting, a six-book series, multiple outfits and accessories, and the sound of about fifty million small and not-so-small girls pleading with their parents to buy them one. I was one of them, once; my mother, who was extremely pleased to see a doll with brown hair and eyes, had planned to surprise me with Samantha for Christmas, but I found the catalogue and, steeped to the brim with Laura Ingalls Wilder stories, begged for Kirsten because she was a pioneer and wore a sunbonnet. I got her that Christmas, twenty-one years ago, and still have her, along with quite a few accessory sets – bought one at a time, twice a year (birthday and Christmas). She was by far the longest-lasting and best toy I can remember having.

Mattel bought out the company about ten years ago and in addition to expanding their stable of dolls they now have modern dolls and “best friend” dolls, some of them being pushed harder than others (poor Kirsten – since her best friend Marta dies of cholera in Book 1, I don’t think she’ll be getting a shroud-wrapped companion doll any time soon). I hadn’t thought much about them for a while, but that all changed last February when, two months to the day after my daughter was born, one of their catalogues arrived in the mail. Coincidence? I like to think so. Anyway, a quick review brought me up to date – the “Girl of the Year” was named Chrissa (um … OK) and had two friend dolls named Gwen and Sonali. All of them, of course, retailing for $95 apiece. I got another catalogue a few weeks ago, which introduced their new WWI-era Jewish doll. So imagine my surprise, when noodling around on the Huffington Post instead of doing something more productive (like, say, bouncing a rubber ball off my living room for three hours) there was a piece describing the “controversial new homeless doll.” Another doll? What the hell?

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Saying goodbye to Reading Rainbow

August 28, 2009

The news on the radio this morning told me that today is the final day for Reading Rainbow. This makes me incredibly sad. It is the 3rd longest running show on PBS, after only Sesame Street and Mister Rogers. I am only 3 years older than this show, so it has effectively been around for my entire life. I found myself spontaneously singing the theme song just this past weekend when I spotted a butterfly in the yard. In elementary school, when we were waiting for our parents to come pick us up, tapes of Reading Rainbow episodes were among the few approved things we could watch once outside time was over. (Episodes of Square One were also approved. Man, now I miss Mathnet.)

I loved Reading Rainbow. I loved the illustrations from the books. I loved hearing the new stories and seeing them present ones I’d already read. I loved Levar Burton and the strangeness of seeing him in both that show and Star Trek, which was, of course, another childhood television mainstay. But the show has been on for 26 years now, so I think I could more happily let it go, if it weren’t for this explanation of why the show is ending:

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Ahoy There! An Excellent Swashbuckling RPG!

August 8, 2009
A fanciful new RPG from the people who brought us Spirit of the Century

A fanciful new RPG from the people who brought us Spirit of the Century

Opening Salvo

“Air pirates? AIR PIRATES!” I shouted with glee as I seized the Swashbucklers of the 7 Skies from the “Indie Press Role-Playing Games” section of my local comics/gaming store. Completely un-phased by the $30 I was about ready to fork over for a softcover, I ran to the cashier and exclaimed with elation: “You know you’ve finally got a tabletop RPG about air pirates?” He shot me a look back.
“Well, there was always Skyrealms of Jorune, Castle Falkenstein,” he said, tallying them on his fingers. “And we just got a new steampunk book in: Victoriana.” The wind still billowing my sails, I laid it down on the counter and said in my most gallant voice: “Avast! my good sir, for this one appears to be good.” And he took my money.

Preface

A few words of explanation are warranted before I dive into a thorough review of said book purchase.  First of all, why the heck was I looking for a book in the “Indie Press Role-Playing Games” section of the store anyway?  Well, it just so happens that I A) live in western Massachusetts, a kind of mini-Mecca for the budding independent role-playing game designer (give the proximity of New York and Boston and number of nerdly college grads in the area), and B) regularly run these people’s RPGs at local and national gaming conventions.  Having been a convention gamemaster (GM) for 16 years and counting, I’ve discovered that this is where all the action is happening these days. These games (by which I mean my Top 11: Primetime Adventures, InSpectres, Mist-Robed Gate, 1,001 Nights, Dread, Dogs in the Vineyard, Shock, Annalise, Misspent Youth, Tales of the Fisherman’s Wife, Shooting the Moon) are the best in system design, the most conscious of social exigencies involved in the role-playing hobby, and the most academically cross-referenced and critiqued.  Many are designed by women, and most by graduates of small liberal arts colleges.  All I have to say is: check them out.  They are the future.

Furthermore, I’d like to say for the record that I’m not really a pirates fan per se (otherwise I’d be reviewing 7th Sea here), but for some reason I really dig the idea of air pirates.  I attribute it to an unhealthy amount of Skies of Arcadia played and Last Exile viewed while I was in college, as well as a desperate urge to see a kind of Star Wars-style epic played out in skyships – as opposed to space in a galaxy far, far away controlled by an indifferent, bearded Lucas-man.

A Brief Summary

Swashbucklers of the 7 Skies (S7S), written by Chad Underkoffler (whom I think I met at Dreamation 2008, and who wrote some great Unknown Armies supplements), is a game of fast-paced, swashbuckling action set in a world where islands float in a vast sky over a mysterious substance called the Blue.  Players create characters intended to accomplish great feats of derring-do and, without much ado, dive headlong into dangerous situations for a chance at eternal glory.  The system is designed on the Prose Descriptive Qualities (PDQ) model, which is synonymous with quick task resolution and immediate character empowerment (as opposed to waiting sessions and sessions to become effective against the big, bad mega-villain, characters in S7S tend to be ready to take him on right out the gate).

It’s a Big Sky Out There

A full four chapters of this book are devoted to the dense setting of the 7 Skies, which ironically serves the primary purpose of catapulting characters into the action without bogging them down with too much back-story.  A kind of fantastical pseudo-18th Century world order is established among 6 primary sky islands and a plethora of secondary islands.  There are the intrigue-obsessed Barathi (more like 16th Century Italy under the Borges — noble houses and poison, etc.), the resolute Viridese (Nordic/Scandinavian-type folks), the passionate Colronan Royalty (France), their neighbors the aloof Colronan Zultanistas (Ottoman Turks), the cosmopolitan Crailese (think 19th Century New York with some religious nutjobs outside the city limits), the ascetic Sha Ka Ruq (a cross between the Congo and Japan — Orientalism meets Token Fetishism, but I digress), the rebellious Ilwuzi (a pirate isle in the Caribbean) and the lost island of Kroy (Atlantis… or Laputa).  Each nationality is basically an excuse to have a different flavor of sword-wielding badass, from a weapon-snapping, fur-wearing Viridese to a tough-talking, cutlass-bearing Ilwuzi and so forth.  Magic and skyships are smoothly integrated into a world system that is believable as a fantasy setting – Underkoffler did a great job of creating a world that’s basically one giant opportunity for adventure where one nevertheless knows what to expect in each port, so to speak.  Read enough of his Bibliography – with entries from Wu Ch’eng-en to Alexandre Dumas, from Neil Gaiman (Stardust, of course!) to Rafael Sabatini – and you will understand that the world exists to put crazily passionate people with swords at odds with each other in dangerous, exotic, and breathtakingly beautiful locales.

System, Shmystem

The PDQ system is also particularly well-executed in this book.  I played Spirit of the Century – another Evil Hat production and an RPG-geneaological predecessor to S7S that has you generate pulp characters who are starring in a number of cross-overs – and found it to be surprisingly difficult to master at first.  S7S, however, seems to have struck an enviably perfect balance between – using the terms of Ron Edwards’ Big Model theory – Setting Simulationism, Style Simulationism, and Narrativism.  “Whoa!” you say, reaching for your musket.  “Where’d all these landlubber ‘-isms’ blow into port from?”  In simpler terms, the game does a good job of A) giving players a deep and enriching established world to explore, B) allowing stylistic tropes from swashbuckling books/movies to become game mechanics (i.e., you can have your cape flapping in the wind give you game benefits), and C) encouraging creativity in the storytelling realm, as opposed to that of maximizing personal player power.  In S7S, if you succeed with your dice roll, you may narrate how you succeed.  If you fail, you get points toward giving your character an extra oomph in the future and can choose to narrate how they botched this job.  It allows for and encourages Princess Bride-style antics in the way that games like 7th Sea only vaguely dreamed about.

One of the nicer bits of the system is a comprehensive ship combat system that revolves around teamwork – a captain giving orders to a crew in the heat of battle – while preserving a dueling system that emphasizes the primacy of individual coolness.  Another is the Style Dice mechanic:  players get handed dice to use in their favor if the GM decides to screw them over rather nastily.  There is an economy established that notably resembles the narrative economy one witnesses in swashbuckling fiction.  All suffering becomes more pleasurable when the hero can take the sweeter reward in the end.

Why You Should Get This Game in Great Haste

Actually, you should be checking out all the RPGs I mentioned in my Preface:  they’re the games so many of us were waiting for as we hunkered down in our mediocre games of D&D and Shadowrun, waiting for some narrative control to be handed back to us.  Why you should go pick up a copy of S7S is simple:  few games are as accessible, intuitive and richly devoted to players’ creative well-being as this one.  Now I’m off to liberate a Crailese freighter of its most burdensome cargo!


Landscapes shaping people

July 27, 2009

I just started reading River Town, by Peter Hessler, and thought this passage right at the beginning was interesting.

I often heard remarks like this, [that all the women of Fuling had a reputation for being beautiful due to being from an area with both water and mountains, or that people there had bad tempers because it was hot and there were mountains,] and they suggested that the Chinese saw their landscapes differently than outsiders did. I looked at the terraced hills and noticed how the people had changed the earth, taming it into dizzying staircases of rice paddies; but the Chinese looked at the people and saw how they had been shaped by the land.

-Hessler, 6

This reminded me of conversations I’ve had at various points with people from the Midwest. I am from the East Coast (or the Southeast, if you are one of those people who strangely thinks the East Coast only extends as far south as DC, or possibly Virginia,) specifically the piedmont area of North Carolina, and I am very used to being surrounded by hills and trees. In the days when I was frequently having to drive home from Iowa or Michigan during school breaks, I had a definite sense that “home” did not start until I entered the Appalachians and was surrounded by forests again. By contrast, several friends who grew up in the plains stated that they would find it a little scary not to be able to see for miles around. Hills and too many trees would give them claustrophobia. Whereas I found the first description of the plains in the Little House on the Prairie books terrifying and never really understood why they moved out of the Big Woods.

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No. 1 Ladies Detective to be No. 1 TV Star?

May 20, 2009

When Mma Ramotswe hit the literary scene as the No. 1 Ladies Detective, she made quite a splash and it wasn’t just her “traditional build”. Alexander McCall Smith, a native of what is now Zimbabwe, has managed to create a credible African female character – not an easy task. McCall Smith clearly knows his subject matter well and takes great care to create an Africa that most of his readers don’t know exists: peaceful, charming, modern, traditional and most of all personal.

As someone who lives in the part of the world that McCall Smith writes about, it’s the balance of the modern and the traditional that is so hard to get right in contemporary Africa. Where else in the world could you drive past a mud hut with a pickup in the driveway and a satellite tv dish on the roof?

It’s this delicate balance that McCall seems to hit so squarely on the head.

In a similarly subtle vein, the mysteries that arrive on the doorstep of the No. 1 Ladies Detective Agency are gentle and nonviolent, caught somewhere between where Africa has been and where she’s going, but also cutting to the heart of what makes us all human: love, jealously, lust, greed and compassion.

What the No. 1 Ladies Detective Agency doesn’t have much of is action.

Not entirely unlike Africa herself, McCall Smith’s storyline are more talk than action, with characters focusing on reviewing their interactions with one another far more than solving the mysteries at hand. In fact, it is usually this pondering of life and humanity that leads our heroine, Mma Ramotswe, to her mystery’s solution. In turn, McCall Smith’s serial mysteries have a somewhat formulaic pattern, not entirely unlike the way most of us would think of everyday life.

As Mma Ramotswe moves from our imaginations to HBO, it will be a challenge to break away from McCall Smith’s redundant tendencies and continue to capture a viewer who wants to see something different each week.

If there’s one thing the series should keep coming back to, it’s the stunning visual of Botswana’s clear open sky and endless veld.

-posted by bodyinmotion


The Secret in the Old Attic–Another Nancy Drew Case of the Changing Editions

April 7, 2009

Hello and welcome to another chapter-by-chapter analysis of the dueling editions. In the past, I have done this with The Bungalow Mystery and The Clue of the Leaning Chimney.

Today we are examining the differences between the original 1944 edition of Nancy Drew: The Secret in the Old Attic and the 1970 rewrite. Excitingly, there are big differences between the two! Many differences occur because of the passage in time. In 1970, it’s a bit of stretch for an elderly, but still active, gentleman to be so old that he fought in WWI. Not so in 1944. Also, a soldier who recently died in 1944 probably died in WWII. You also see things like rayon getting switched to poly and more phones in the 1970 edition.

Another thing that changed is race. In 1944, the house with the old attic has “old slave quarters” and Bess utters a horrible line idealizing happy slaves. All this is cut in the new edition. Additionally, the maid, Effie, speaks in a poor, lower class dialect in 1944. In 1970, she speaks “normally.” Effie’s race is never mentioned though.

Overall, 1970 is just much tighter. 1944 tends to have a lot of cliff-hanger scary chapter endings that are explained away as really being nothing in the first few sentences of the next chapter. The 1970 version cuts most of this out. Thankfully.

The biggest change is that 1944 contains a mini-mystery of a romantic subplot with Nancy and Ned. (Ned didn’t ask her to the dance! And some icky guy is really putting the pressure on Nancy to go to the dance with him instead.) This entire subplot is cut from the current edition, which is sad. It was my favorite part of the story and it was rather refreshing to see Nancy have some doubts, even though you knew it would all work out in the end. For a deeper comparison, check out the chapter-by-chapter play-by-play below the jump!

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The problems of the Kindle

March 26, 2009

inspiration_bookshelvesAh Kindle, how the literati hate you, or sing your praises. Two years ago, when the first version was released, Dana posted about them and I made my feelings clear in the comments section. Well, it’s been a few year and we now have Kindle 2.0. My feelings haven softened, but not really changed.

I do not really want a Kindle at the moment for a few reason:

1. They are expensive. Do you know how many books I can buy with that money?

2. There’s not (yet) a mechanism yet for sharing Kindle books. If I buy a Kindle book, I can’t loan it to my friends and I can’t check out a Kindle book from the library. (I can check out other e-books from the library–can I read these on my Kindle? I don’t know. Do you?)

3. I fear reading a Kindle in the bathtub, which is the best place to read books ever.

4. Books smell good. And they’re pretty as objects.

5. Do they have an optional back light yet? While I do like that there isn’t one there by default, it would nice to have one so you can read in the dark.

6. Seriously dude, expensive.

I think some of these objections will fall away with later versions– price will fall, I’m sure we’ll figure lending out…

BUT! Over at Marginal Revolution today, another problem presents itself that I never thought of–

We can’t see what you’re reading, and you can’t signal things with what you’re reading.

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The Case of the Changing Editions, or, The Clue of the Leaning Chimney

January 25, 2009

Last March, I detailed the differences in editions of Nancy Drew and the Bungalow Mystery. I’m at it again with Nancy Drew and the Clue of the Leaning Chimney.

The original has a 1949 copyright, and the most current version, is from 1967.

The main differences between the two books is pacing–the 1967 version only has 20 pages and 176 pages, while the original had 25 chapters and 212 pages. This story also features several Chinese characters. Both books are ignorantly racist in their treatment of the characters, but the 1967 version is slightly better.

But, after the break, we have a chapter-by-chapter comparision of the story, which involves forged Chinese porcelins and kidnapping!

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Chinese Food: The Open Source McDonald’s

January 8, 2009

Jennifer 8 Lee gave a TED talk on the rampant spread of Chinese food throughout the US and the world, which is as entertaining as it is informative.

For those of you who have never heard of Jennifer 8 Lee, she’s the author of The Fortune Cookie Chronicles: Adventures in the World of Chinese Food. I first heard about the book from the NPR review of the book last year, but fellow Geek Buffeteer Jennie also reviewed it over at Biblio File. I have yet to read it, but I really, really want to.

Now I’m hungry…

-posted by Dana


The apparent difficulty of genre classification

December 9, 2008

Or: The utility of occasionally judging books by their covers

My nearest local library recently closed for an 18-month renovation project, leaving me with a sudden distressing lack of access to fiction I hadn’t already read. (Not that I’m averse to rereading books, since my policy is not to buy it if I don’t want to read it more than once, but sometimes I do want something new.) The solution was obvious: place an Amazon order.

I was quite pleased with my Amazon order. I ended up with books from 3 new fantasy/sci-fi/speculative fiction series, all of which turned out to be good. Two of them had similar themes: a female main character mediating between members of different supernatural races. This would seem to put them definitively in the fantasy category, urban fantasy if you want to be even more specific. One series, the Mercy Thompson series by Patricia Briggs, has three books so far that all follow a murder mystery storyline, which the main character ends up needing to solve for the werewolf, vampire, and fae communities respectively. The other series, the Negotiator Trilogy by CE Murphy, is more like Law & Order meets the supernatural realm, because the main character is a lawyer with a strong tie to the police detective who inevitably ends up investigating all the crimes involving the gargoyles, vampires, and so forth that the lawyer is trying to negotiate with.

But this post is not actually meant to be a book review. This post is meant to be a rant. Because what did purchasing these books from Amazon cause to happen? It caused me to get an Amazon ad in my email telling me that based on my purchasing habits, they think it is clear that I would enjoy the following titles on the vampire romance theme. Their algorithm tells them that I am now a woman who reads vampire romances. And I object.

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